Yugioh Continuous Spell Card With a Black Hat

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  • Use this card on a face-up Flip Effect Monster, or Psuedo-Flip Effect Monster to reuse the monster's effect(s).
  • Choose two copies of "Dark Coffin" so your opponent will lose two cards when they are destroyed.
  • In a Dragon Deck, choose two copies of "Return of the Dragon Lords" so that when they go to the Graveyard, they can be used to protect your Dragons when you need to.
  • Use this card in combination with "Needle Ceiling" as the effect of "Magical Hats" easily fulfills the 4 monster minimum needed to activate it and flips your monster face-down to avoid destruction.
  • You can place two copies of "Breakthrough Skill" or "Skill Prisoner" alongside your monster and thus acquire setup and deck thinning altogether.
  • This card is a powerful tech in "Harpie" Decks, by placing a "Hysteric Sign" among the targets, you can use its End Phase effect.
  • Use your "Magical Hats" to get any 2 cards you need, and then use cards like "Compulsory Evacuation Device", "Sound the Retreat!" to return them to your hand before your opponent declares their attack.
  • Use this card to set 2 "Marshalling Field". When they get destroyed, you will be able to search for 2 copies of "Rank-Up-Magic Argent Chaos Force".
  • "Magical Hats" can be used to get any 2 Spell or Traps Cards from your Deck to your hand. All you need is:
    • A "Penguin Soldier"
    • A face-down "Desert Sunlight" or "Acid Trap Hole"
    • And "Magical Hats"
      • Let your opponent attack, then activate "Magical Hats". Choose the Spell or Trap Cards that you want. Activate "Desert Sunlight" or "Acid Trap Hole" and use the effect of "Penguin Soldier" to get the 2 cards you chose to your hand.
  • The 'monsters' placed on the field by this card do not have Levels/Ranks, Types, nor Attributes.
  • Use this card to send 2 copies of "Gladiator Beast War Chariot" and/or "Gladiator Beast's Respite" to the Graveyard, then get them back to your hand with the effect of "Gladiator Beast Equeste".
  • Choose two copies of "Good Goblin Housekeeping" - that way you can get them to the Graveyard to fuel the third one's effect, drawing 3 cards and returning 1 to the bottom of the deck. Then recycle the Trap with "Trap of Darkness" or "Mask of Darkness" to draw again.
  • If you are playing a "Crystal Beast" Deck and you use "Crystal Release", this card makes a good combo. Activate and choose 2 copies of "Crystal Release", so when they are sent to the Graveyard, you can place 2 "Crystal Beast" monsters from your Deck in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards.
  • In a "Koa'ki Meiru" Deck, use this card to quickly fill your Graveyard with copies of "Iron Core of Koa'ki Meiru" while also protecting your monsters.
  • This card works very well in an "Ancient Gear" Deck. Simply activate it during your opponent's Battle Phase. Select 2 copies of "Geartown" from your deck. When "Geartown" is destroyed, you can Special Summon an "Ancient Gear" monster from your hand, deck, or Graveyard. This allows you to quickly bring out "Ancient Gear Gadjiltron Dragon". (NOTE: You cannot Special Summon "Ancient Gear Golem", "Ancient Gear Beast" or "Ultimate Ancient Gear Golem", due to their similar restrictions.) If you have another copy of "Magical Hats", you can destroy "Z-ONE" to reuse "Geartown". Alternatively, you can use this card to Set "Geartown", and use "Ultimate Offering" to Tribute Summon "Ancient Gear Golem" with the other 2 Set cards, so your opponent is very likely to attack "Geartown", allowing you to Special Summon "Ancient Gear Gadjiltron Dragon".
  • Choose 2 "Ojamagic" and then, while they are treated as monsters, use "Super Polymerization" and Special Summon "Ojama Knight". This will also let you add 2 each of "Ojama Yellow", "Ojama Green" and "Ojama Black" to your hand.
  • If a "Gishki" monster is in your Graveyard, you can use "Magical Hats" to send "Gishki Aquamirror" to the Graveyard and add a "Gishki" monster to your hand.
  • If you have at least one "Gem-Knight" monster in your Graveyard, use at least one "Gem-Knight Fusion" for the target of this card, so that you can remove a "Gem-Knight" monster to add "Gem-Knight Fusion" to your hand.
  • In a "Gladiator Beast" Deck, you can use "Indomitable Gladiator Beast" as a target for this card to return "Gladiator Beast" cards from your Graveyard to your hand.
  • You can bring back a Level 4 "Karakuri" monster from your Graveyard by using "Karakuri Showdown Castle" as the target for this card.
  • In a Spellcaster Deck, you can use 1 "Magical Blast" as a target for this card to start a Burn loop.
  • In a Ritual Deck, you can use "Ritual of Destruction" and "Ritual of Grace" as targets for this card's effect to return monsters that Ritual Monsters destroy by battle to the top of your opponent's deck ("Ritual of Destruction") or prevent your Ritual Monsters from being targeted by effects ("Ritual of Grace").
  • Use this card to help get Continuous Trap Cards in the Graveyard to increase the ATK of "Uria, Lord of Searing Flames".
  • In a Spirit Deck, you can use this card's effect to send "Spirit Burner" to the Graveyard to start a Burn loop.
  • In a Gemini Deck, you can use "Supervise" as a target to Special Summon a Normal Monster from your Graveyard.
  • Select two "Madolche Spells or Traps so that when destroyed they can be used as targets for the effect of "Madolche Queen Tiaramisu" or "Madolche Marmalmaide".
    • If you control "Madolche Magileine" at the time, this is even more useful, because if she is not destroyed, she can be Flip Summoned, giving you another search.
  • Use this card in a "Prophecy" Deck to easily send "Spellbook" Spell Cards to the Graveyard to fuel the effects of "High Priestess of Prophecy" and "Spellbook of Fate".
  • Use this card while "Macro Cosmos" or "Dimensional Fissure" is active to Set two "Xyz Dimension Splash" on the field. When the two Set cards are destroyed (and consequently banished), you can Special Summon 4 Level 8 WATER monsters from your Deck, which can then be used to Xyz Summon a Rank 8 Xyz Monster.
  • In an "Aquaactress" Deck, you can use this card's effect to place copies of "Aquarium Set" and "Aquarium Stage" on your field to be destroyed, which would let you swarm the field by Special summoning Aqua-Type monsters form your Graveyard.
  • Special Summon "Magicians' Defense" with the effect of "Magical Hats" to protect a Spellcaster. Even if that monster is still destroyed by battle, it or another Spellcaster can potentially be revived when "Magicians' Defense" is destroyed by battle or the final effect of "Magical Hats".
  • This card can be used in a "Metalfoes" deck to search out "Metalfoes Combination" or "Metalfoes Fusion", then "Fullmetalfoes Fusion" can be activated to Fusion Summon a Fusion Monster using the searched Spell/Trap Cards as Fusion Materials, allowing you easy access to the Graveyard based effects of those Spell/Trap Cards.

Contents

  • 1 Cards that work well with "Magical Hats" (without requiring cards from the hand or Graveyard)
    • 1.1 Monster Cards
    • 1.2 Spell Cards
    • 1.3 Trap Cards

Cards that work well with "Magical Hats" (without requiring cards from the hand or Graveyard) [edit]

Monster Cards [edit]

  • Most "Crystal Beast" monsters
  • Monsters with effects that activate upon being flipped face-up (such as Flip monsters)
  • Monsters whose effects only activate after being attacked face-down, such as "Marshmallon"
  • "Wind-Up" monsters

Note: Any Spell or Trap Card that must be destroyed face-down will not activate if attacked, because it will be flipped face-up during the Damage Step.

Spell Cards [edit]

  • 7
  • Amulet of Ambition
  • Ancient Gear Tank
  • Axe of Despair
  • Black Pendant
  • Crystal Release
  • Cursed Armaments
  • Dark Dragon Ritual
  • Fuhma Shuriken
  • Galaxy Cyclone
  • Geartown
  • Horn of Light
  • Horn of the Unicorn
  • Magic Formula
  • Malevolent Nuzzler
  • Meklord Fortress
  • Morphtronic Map
  • Ojamagic
  • Prediction Ritual
  • Reptilianne Rage
  • Sword of Deep-Seated
  • Toy Vendor
  • Z-ONE

Trap Cards [edit]

  • Breakthrough Skill
  • Chain Whirlwind
  • Damage Diet
  • Dark Coffin
  • Kozaky's Self-Destruct Button
  • Limiter Overload
  • Mischief of the Yokai
  • Raidraptor - Readiness
  • Raidraptor - Return
  • Skill Successor
  • Statue of the Wicked
  • The Phantom Knights of Shadow Veil
  • U.A. Penalty Box
  • Wild Tornado
  • Wonder Garage
  • Lost Wind

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Source: https://yugipedia.com/wiki/Card_Tips:Magical_Hats

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